11/07/24 Version 0.1.1 Released
Performance update that should improve framerates in general.
CHANGELOG:
-Updated game engine to Unreal 5.4.2
-Edited code-loops to be more efficient.
-Removed trees for now. Their code is bad and needs extensive revisiting, they will be back.
-Replaced rocks with crystals that are more polygon-efficient.
-Removed glows from bullets.
-Added first animation for the scorpion.
-Fixed a navigation bug on the scorpion.
-Added function to settle dead enemy components as soon as they are still instead of waiting for a timer - Should limit the number of physics bodies at any given time.
-Added function that slows enemy spawning if framerate tanks - Should allow it to recover over time. If you aren't getting any spawns, let us know as it means we need to optimize further.
-Fixed how some enemies deal and receive damage - Should be more consistent now.
-Changed damage indicator to be less intrusive.
-Added framerate meter to player HUD
-Made auto-aim toggle button red to indicate off by default.
-Changed lighting.
Files
Get Exilist R-X
Exilist R-X
Can you survive alone against an onslaught of enemies?
Status | In development |
Authors | BlondBeard Games, Venic Dragon |
Genre | Shooter, Action, Survival |
Tags | Arcade, First-Person, FPS, High Score, Roguelike, Singleplayer, Unreal Engine |
More posts
- 13/08/24 Version 0.1.3 ReleasedAug 13, 2024
- Hotfix 13/07/24Jul 13, 2024
- Bugs Update 25/06/24Jun 25, 2024
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