11/07/24 Version 0.1.1 Released


Performance update that should improve framerates in general.

CHANGELOG:

-Updated game engine to Unreal 5.4.2

-Edited code-loops to be more efficient.

-Removed trees for now. Their code is bad and needs extensive revisiting, they will be back.

-Replaced rocks with crystals that are more polygon-efficient.

-Removed glows from bullets.

-Added first animation for the scorpion.

-Fixed a navigation bug on the scorpion.

-Added function to settle dead enemy components as soon as they are still instead of waiting for a timer - Should limit the number of physics bodies at any given time.

-Added function that slows enemy spawning if framerate tanks - Should allow it to recover over time. If you aren't getting any spawns, let us know as it means we need to optimize further. 

-Fixed how some enemies deal and receive damage - Should be more consistent now.

-Changed damage indicator to be less intrusive.

-Added framerate meter to player HUD

-Made auto-aim toggle button red to indicate off by default.

-Changed lighting.

Files

(OLD)Exilist R-X 0.1.1.zip 658 MB
79 days ago

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